FLUSSTAL XXL ENGLISH v3.1.3 Final for FS2019
Updated to Giants 1.3. Growing grass
Used newest editor and scripts 8.1
NEW SAVEGAME REQUIRED, last time!
This is the final, no updates till required!
Tested on dedicated server for over 30 days no errors, 2 large file warnings due to 4xmap
NOW BUILD YOUR OWN FARM
only 1 farm house and barn at farm 1 location (can be sold)
Removal of redundant files before public release of final!
Cars stuck in ground and in bad places removed,
landscaping and missing textures around farm & 1 biogas plant , levelled the ridge, now level
road at bridge fixed, can now drive a loaded low-bed semi trailer onto bridge in your own lane without getting hung up
other small landscaping
no other changes will be made till next update requirements
V3.1.3 Final Fly through
flusstal2 version 3.0 was tested for 30 days till update, to assure a fully working and tested modmap to bring you the final. To help with making sure the correct version is used, flusstal was moved to version 3.1.3 to follow with the giants releases.
As always feel free to edit/change if you MAKE MAJOR CHANGES feel free to share with your own download link!
Sign up to fs19.gridfree.ca free multiplayer community to report issues and be the first to get the updates.
New map coming in next 2 weeks
2 parts – part 1
****Updated with Giants editor 8.1****
Bio Gas plants silo now working
landscaping around new bio gas completely
Pre-built farm 1 location complete with all large husbandry (mods included)
2 mods have tiny errors will be getting these mods fixed(no new save game will be required)
YOU MUST UNZIP AND ADD EACH ZIP FILE INSIDE SEPERATLY
YOU MUST START A NEW SAVE GAME
MAKE SURE GIANTS DELETED THE SAVE GAME FOLDER WHERE YOU START YOUR NEW GAME. All other flusstal version saved games might also need to be deleted (moved to a new location for safe keeping)
fully working farm with animals and product in silo’s ready to farm. All large husbandry. (new video coming for 3.0)
version 3.0 will be next and will be the final, *optimization*
this version is verified and working on a dedicated server, 4 minor warning in dedicated server, 2 file names with spaces, and 2 files are to large,
1 new bio gas plant – 3 in total
Previous bio gas plants changed to full size plants (including new triggers)
East Mann Rear trigger replaced, added grains
Sea Port 1 trigger replaced
Transport missions now in English and named properly
1 transport mission moved to mountain top restaurant with extra rewards
Moved vehicle shop spawn farther forward from shop
South sawmill wood chip trigger lowered
New start vehicles.(everything you need to start)
Secret mountain road smoothed (want it a little rough)
all farms vehicles spawn at main shop (working on this)
Reduced file size
This is a PreFinal, please be picky and report any issues no matter the severity,
if no errors the next version will be the final, with a fully built main farm (sell able)
(farm in video is a preview of the almost done final version)
***having issues with a couple of the large husbandry as placeables or would of been in this version***
last tiny things, proper map icons, and other tiny cosmetic issues, the 3 bio gas plants need the cosmetics fixed due to the changes. Reduce file size more etc.
1 new gasifier plant
2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales.
wood chip sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales.
Vehicle Spawn point for farm 3 changed to north shop.
new shop in central city (main city now completely rebuilt)
Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2.
3 farm map icons added.
both fs17 gas stations changed to new gas stations with lighting.
sell point markings added to all sell points.
rogers, moved beet pile to allow truck to drive around the plant.
ligthting, many new lights added to city and sell points and intersections on highway.
gate with triggers added to some sell points
ATV Park map icon and now signed staging area with lights.
majority of the cosmetics are complete textures trees etc.
some tiny cosmetics still need to be completed while the sell point and gameplay is being verified.
removed object from road on F10
removed atm in air F19
removed planters from old shop area
***Please check log and chip sales at new sawmills***
***2 hidden roads can you find them both?***
**still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated!
this next stage is the final stages, making sure the gameplay is functional and balanced.
your input is very important to make a well rounded map.
there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations.
the sell points names I feel can also be imporved. looking for suggestions.
If you feel there could be a better balance please feel free to suggest them.
The next version will be updated missions, then a short test period then the final of this map.
I will be using the forum on fs19.gridfree.ca for support and issues with this map, to allow for future updates in and when needed.
Version 18.104.22.168 will be working on missions, and any issues found in V22.214.171.124
26 sell points in total
2 bio-gas plants
2 animal dealers
shop moved to central city
central city completely rebuilt with real houses, commercial building and lighting (more lighting next update).
ground around all city roads have been fixed, no more drop off.
more cosmetics needs to be done to central city.
some textures have been added to main city.
start of atv off-road course added to NW mountain range, diff lock required! (signing still needs to be done)
all original sell points have been updated with new triggers and larger trigger area.
2 new roads! can you find them both?
fixed all sell points
all sell points are now in English
poll sheds removed
farm areas level and smoothed edges (had some rough edging)
farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry.
1 new sell point Costco
File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced.
BGA now fully on the ground, turned straight to be able to fill easier,
all purchase silo’s removed from farm start locations
All building removed minus the big poll shed, now can place anywhere in the main farm area
Main Farm Field levelled to allow for a much larger main farm
no other changes made
35 fields of all sizes
approximately 10 woods
launch vehicles are also available on medium difficulty.
if you find any mistakes, then please do not insult me in the comments, but write me a pn with screenshot then i can take care of it.
field 1 (field01) : 19.965 ha – 49.334 ac
field 2 (field02) : 9.489 ha
field 3 (field03) : 30.373 ha
field 4 (field04) : 4.294 ha
field 5 (field05) : 1.836 ha
field 6 (field06) : 7.816 ha
field 7 (field07) : 121.937 ha
field 8 (field08) : 21.263 ha
field 9 (field09) : 17.673 ha
field 10 (field10) : 9.606 ha
field 11 (field11) : 9.114 ha
field 12 (field12) : 7.657 ha
field 13 (field13) : 7.633 ha
field 14 (field14) : 10.485 ha
field 15 (field15) : 16.381 ha
field 16 (field16) : 16.366 ha
field 17 (field17) : 22.028 ha
field 18 (field18) : 8.533 ha
field 19 (field19) : 21.934 ha
field 20 (field20) : 17.428 ha
field 21 (field21) : 47.885 ha – 118.326 ac
field 22 (field22) : 8.680 ha
field 23 (field23) : 2.335 ha
field 24 (field24) : 28.093 ha
field 25 (field25) : 32.293 ha
field 26 (field26) : 6.610 ha
field 27 (field27) : 9.429 ha
field 28 (field28) : 30.370 ha
field 29 (field29) : 37.936 ha
field 30 (field30) : 8.359 ha
field 31 (field31) : 5.365 ha
field 32 (field32) : 11.878 ha
field 33 (field33) : 13.735 ha
field 34 (field34) : 8.537 ha
field 35 (field35) : 10.715 ha
field 36 (field36) : 6.990 ha
Need all large animal husbandry for place-able without errors please let me know of any you find, prefer North American modern
A true 4 farm map, all 4 farm locations, fields and sell points are evenly matched for the 4 main farms (competing for strategic lands), majority of fields can be easily combined without cutting down trees(could turn the map into a few extremely large fields), more realistic sell point locations and land property values, higher priced sell points are in the industrial area of the city and port, very few sell points outside the commercial areas.